- Paraworld For Macbook
- Paraworld For Macbook Air
- Paraworld For Mac Os
- Paraworld For Macbook Pro
- Paraworld Mac
ParaWorld | |
---|---|
Developer(s) | SEK |
Publisher(s) | Sunflowers Deep Silver Aspyr |
Platform(s) | Microsoft Windows |
Release | September 15, 2006 |
Genre(s) | Real-time strategy |
Mode(s) | Single player Multiplayer |
ParaWorld Patch v1.01. This is the first patch released for ParaWorld directly from SEK updating the Real-Time Strategy title to v1.01. Paraworld Patch 1.01 Change Log - The snare trap crash in campaign level 5 is fixed. The proxy server address which used to run on port 2222 was changed due to compatability problems with some anti-virus. Summary: ParaWorld is a real-time strategy game in which warring tribes team with vicious prehistoric beasts wage brutal combat for control of a world that is parallel to our own. Armed with devastating weapons, commanding powerful fighting dinosaurs and controlling up to 50 units, players go into ParaWorld is a real-time strategy game in which warring tribes team with vicious prehistoric.
ParaWorld is a real-time strategy PC game released on September 25, 2006. It was developed by the German company SEK (Spieleentwicklungskombinat), based in Berlin. The game features more than 50 prehistoric animals, especially dinosaurs and Pleistocenemammals. The game uses TAGES, and therefore installs a driver on the system for copy protection.
Gameplay[edit]
The game-concept is similar to 'Age of Empires', which is a real-time strategy game. ParaWorld features food, wood, and stone as resources. Food can be picked from bushes, hunted from animals, fished from the sea, or farmed. Stone is located in limited deposits, and wood, cut from trees, is generally scattered throughout a map. Battles can occur on both land and sea.
The story takes place in a parallel dimension, where prehistoric life thrives alongside diverse human civilizations that are not technologically advanced. As a result, dinosaurs take the place of traditional wildlife and livestock, though some of the dinosaurs in-game are highly stylized and not necessarily scientifically accurate. Wild-living dinosaurs can be hunted for food, though some are of dangerous and aggressive species and will attack any player unit that wanders too close. Other prehistoric creatures make an appearance as well, for example woolly mammoths are used where other games might feature elephants.
Players advance through epochs in order to unlock new technologies and upgrades.
Plot summary[edit]
ParaWorld ('parallel world') is an alternate universe where dinosaurs and ice age creatures never became extinct. A group of 19th-century scientists, the SEAS (the Society of Exact Alternative Science) led by scientific genius Jarvis Babbit, discovered the parallel world where dinosaurs and primitive human tribes coexist. When they subsequently learned that people don't age in this dimension and that the concept of electricity is inexistant, they decided to remain there to rule.Later, three young scientists are led to Jarvis Babbit: the Americangeologist Anthony Cole, Swedishbiologist Stina Holmlund, and Hungarian physics genius Béla András Benedek, all of whom having discovered elements in the 'real' world that point toward the existence of a parallel world. Jarvis Babbit decides to send the three scientists into 'Paraworld', seemingly for an expedition. However, when the three heroes discover the true intentions of the SEAS, they have to rally all the parallel world's warring inhabitants in order to defeat the SEAS.
The three scientists serve as the game's core 'hero' units. Their main goal is to return to their home world, but to do this they will need to enlist the aid of enlightened natives and battle against the hostile creatures, tribes, and ultimately the masterminds trying to stop them. Along the way they'll meet several characters who are seemingly based on classical scientists such as Nicola Tesla or Charles Darwin ('Nikolaj Taslow' and 'James Warden' in the game). They eventually discover that a man named David Leighton, who is one of Babbit's men, is orchestrating events on the parallel world, and pursue him. They also learn of a plot to permanently seal the world away by moving the planet out of orbit, which will also trigger a cataclysm.
In order to save the planet and secure their own escape from ParaWorld, they are forced to assault Babbit's fortifications. They manage to stop the countdown and Cole kills Leighton in battle. Babbit makes a last-ditch effort to stop the heroes by using a giant robot. Having failed, Babbit falls into lava and presumably dies. The heroes finally go back home. However, Cole is awakened in the middle of the night by a phone call of Béla telling him that the dinosaurs have come through as well. The chaos of ParaWorld now ensues on planet Earth.
Reception[edit]
Reception | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Paraworld For Macbook
Upon release the game was met with fair reviews with an average critic score of 72% at GameRankings. The developing company SEK shut down due to insufficient sales, and Sunflowers ended their partnership with it. The previously announced expansion pack was cancelled. A German-only Booster Pack for the game was released with Gold GOTY Editions of Paraworld, containing new maps, heroes, and missions, and was only compatible with German copies of the game. However, members of the ParaWorld gaming community 'Para-Welt' have created an unofficial downloadable version of the Booster Pack for all regions that incorporates updated community content (such as modifications enabling players to utilise the previously NPC 'SEAS' factions) alongside the official SEK Booster Pack content. According to German newspaper Die Welt, ParaWorld was commercially unsuccessful, with sales of around 100,000 units.[6]
References[edit]
- ^Luibl, Jörg (September 14, 2006). 'Test: ParaWorld (Taktik & Strategie)'. 4Players. Retrieved April 20, 2020.
- ^Allen, Darren (November 13, 2006). 'ParaWorld: Stone aged'. Eurogamer. Retrieved April 20, 2020.
- ^Ocampo, Jason (November 3, 2006). 'ParaWorld Review'. GameSpot. Retrieved April 20, 2020.
- ^Adams, Dan (September 29, 2006). 'ParaWorld Review'. IGN. Retrieved April 20, 2020.
- ^Superpanda (September 14, 2006). 'Test : Paraworld'. Jeuxvideo.com. Retrieved April 20, 2020.
- ^https://web.archive.org/web/20181210201501/https://www.welt.de/wirtschaft/webwelt/article710868/Dinosaurier-bringen-PC-Spielestudio-zu-Fall.html
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=ParaWorld&oldid=980074624'
ParaWorld Patch v1.01
This is the first patch released for ParaWorld directly from SEK updating the Real-Time Strategy title to v1.01.
Paraworld Patch 1.01 Change Log
- The snare trap crash in campaign level 5 is fixed.
- The proxy server address which used to run on port 2222 was changed due to compatability problems with some anti-virus programmes.
- Epoch progress is now visible both in the replays and to Spectator watching the game.
- Unit access to Bunkers has been improved.
- Tooltips for level 2 units in the Army controller now function after sorting.
- The Poisoner now runs through the poisoning animation when he kills himself.
- The bug which sometimes led to the left wall section being removed when a gate was torn down has been fixed.
- Resurrection of Dustriders could be abused with the help of allied players; this was repaired.
- The problem with system messages closing the Dustrider infantry construction menu has been fixed.
- The calculation of projectile trajectories has been corrected.
- Falling Stones are now only triggered once construction of the wall in question has been completed.
- A bug allowing units to run through any wall built right in front of the building's exit has been corrected.
- Fixed a bug which caused some characters in Quotes.txt to be displayed incorrectly.
- Freezing now has a visible effect.
- Building rotation speed has been doubled.
- The Parasaurolophus and Seismosaurus Gatling units now automatically target and fire upon enemies if no manual attack commands have been issued.
- Animal death animations now display properly.
- Forests can now once again be harvested after restarting/loading during a running game.
- Jungle Faketrees have been made larger and no longer ignore the range of view.
- Titan selection is now more precise.
- Poison effects are now visually recognizable.
- Characters loceated near to buildings may now be selected using a double-click.
- Construction speed increase is no longer limited to 10 Workers.
- Fixed an error which caused the Allosaurus' armour to disappear as soon as the 'Allosaurus Scrunch' was researched.
- Incorrect Tree values which prevented Collectors from harvesting trees have been corrected.
- The Load screen now deletes correctly when the server connection is lost.
- Spectator are no longer able to change Player grouping assignments.
- Spectator are no longer able to chat with other Players.
- Spectator can now leave a game in progress using the 'Abandon game' function.
- Spectator can no longer pause a game.
- Each unit can now only be resurrected by a single Shaman, as multiple simultaneous resurrections led to the creation of 'virtual' units which served no function yet still occupied a slot in the Army controller.
- Buildings can no longer be frozen, as this also prevented unit construction.
- The animals used for the Shaman ability 'Camouflage' can now be assigned individually for each map as some maps do not use the standard animals.
- Shamans now automatically lose their camouflage as soon as they cast 'Resurrect', 'Termites' or 'Tornado'.
- Berserkers can no longer be controlled using the 'Defensive', 'Aggressive' and 'Hold position' commands.
- River shaders were added to rivers in the Icewastes and the Jungle.
- The Arch Druid no longer attempts to perform his non-existent finishing move. This had led to errors in enemy unit animation.
- Whenever a player uses random choice to determine their tribe in multiplayer mode the other players will see the message 'predefined deck'.
- The Dragon Clan 'Mortar' unit now only does 15% damage to Infantry and Animal units.
- Stina's armour value against Animal attacks has been raised from 50 to 75 to allow her to block enemy Animal units more effectively.
![Paraworld For Mac Paraworld For Mac](/uploads/1/1/8/9/118934588/267944326.jpg)
- The Governor's Special move now takes 10 seconds longer to recharge and only causes damage within a 6 instead of 7 meter radius, as he was previously capable of destroying too many units in too short a time period.
- The Jetpack Axe Warrior Special move now only requires 17 seconds to recharge; disruptive tactics are now possible.
- The Dragon Clan 'Saltasaurus Transporter' unit now has an attack frequency of 30 to 35 attacks per minute as it's damage rate was too high.
- The duration of effect of doping the Dragon Clan unit 'Saltasaurus Transporter' has been shortened from 10 to 7 seconds.
- Construction time for the Dustrider Temple has been increased from 30 to 45 seconds.
- Workers generally cause less damage.
- The Rhino Transporter now takes 40 seconds to build instead of 35 and costs 50 Food and 20 Wood more.
- Trigger update for single player level 15.
- Stone outcroppings are now spread more evenly across the 'Autumn Battlefield' map.
- Stone outcroppings are now spread more evenly across the 'Ice River' map.
- Stone outcroppings are now spread more evenly across the 'Ajuba City' map.
- The river shaders have been fixed.
- All tribes: the Eusmilus Rider Armour has been increased from 0 to 20 against ranged attack and decreased from 30 to 0 in close combat.
- Norsemen: Rhino Transporter damage to buildings has been decreased from 100% to 50%.
- Norsemen: Rhino Transporter no longer does armour-piercing damage.
- Norsemen: the Lancer ranged-weapon armour has benn increased from 0 to 20.
- Norsemen Chariot: Skulls at level 2 decreased from 23 to 17.
- Norsemen: Ram construction time shortened from 35 to 25 seconds.
- Norsemen: Kennel Eusmilus: skulls decreased to 10.
- Dustrider: Brachio Transporter damage to buildings has been decreased from 100% to 50%.
- Dustrider: Raptor handler costs have decreased from 60 to 50 Food.
- Dustrider: Taslow Tower range decreased from 65 to 60.
- Dragon Clan: Salta Transporter damage to buildings has been decreased from 100% to 50%.
- Dragon Clan: Gatling riders can now simultaneously run and shoot.
- Dragon Clan: Poison Trap: Skulls decreased from 30 to 20.
- Dragon Clan: Dilophosaurus in Nest: Skulls decreased from 10 to 7.
- Fixed crash which occured when a transporter was converted while in battle.
Paraworld For Macbook Air
- Icons in the Pyramid once again blink when the Unit concerned is attacked.
- Transporters can once again be promoted independent of their cargo.
- Captain initialization for the Brachio transporter was fixed to avoid a crash.
- 'GameSpy shared socket' has been assigned to 0.0.0.0 instead of the first local IP.
- Units attacking a visible trap no longer take damage from it.
- Norsemen: Rhino Transporters could not be countered, so their speed has been reduced from 3 to 2.
- Once a slot has been defined as 'Blocked' in the LE the map can be leveled up and thereafter not leveled back down.
- The flat Northland River plane had a misplaced centerpoint, causing it to blend out too early when viewed from a particular direction. This has been fixed.
- Taslow's Level 2 construction bonus was too high and hsa been reduced correspondingly.
Paraworld For Mac Os
- On Cold Blood it was possible to bypass an enemy wall by means of a non-blocking cliff; this has been fixed.
- A number of orthographical mistakes have been corrected.
Paraworld For Macbook Pro
- The warehouses were using the wrong rate of exchange when trading Skulls for Stone. This has been fixed.
- Dragon Clan water mines did not explode once the enemy changed his stance to 'neutral'. This has been corrected.
- The space bar no longers hangs up any of the menu buttons.
- Dustriders: The Shaman's Termites now earn him Skulls when they destroy a building.
- Norsemen: Fixed the bug which caused the Mammoth Trumpet to sound continuously.
Paraworld Mac
- Fixed a bug in the single-player Save/Load routine which prevented the quest trigger from functioning after loading a game.